Legendary game director Hidetaka Miyazaki has revealed that FromSoftware’s upcoming Nintendo Switch 2 exclusive, The Duskbloods, will implement skill-based matchmaking (SBMM) to ensure newcomers aren’t immediately crushed by experienced players. This decision places the renowned studio directly into one of the most heated ongoing debates in competitive gaming, as the company known for punishing difficulty attempts to balance accessibility with its signature challenging gameplay in a multiplayer environment.
The announcement comes as FromSoftware ventures into unfamiliar territory with The Duskbloods, which represents a significant departure from their traditionally single-player focused titles. While games like Dark Souls, Bloodborne, and Elden Ring featured multiplayer elements, they were largely optional components of predominantly solo experiences. The Duskbloods, however, appears to be built from the ground up with competitive multiplayer as a core pillar, making matchmaking decisions far more consequential for the overall player experience.
The Skill-Based Matchmaking Controversy
Skill-based matchmaking has become one of the most contentious topics in modern gaming communities. The system works by evaluating players’ performance metrics and pairing them with opponents of similar skill levels, theoretically creating fairer and more balanced matches. Proponents argue that SBMM is essential for player retention, preventing newcomers from being repeatedly demolished by veterans and abandoning the game entirely. Critics, however, contend that the system punishes skilled players by forcing them into increasingly sweaty lobbies while eliminating the casual gaming experience.
Major multiplayer titles like Call of Duty, Fortnite, and Apex Legends have all faced significant community backlash over their SBMM implementations. Content creators and competitive players often argue that the system makes it impossible to relax and enjoy games casually, as every match becomes a high-stakes competition. Some studios have attempted to find middle ground by implementing protected brackets only for the newest players, while others have doubled down on strict skill matching throughout all experience levels.
FromSoftware’s Reputation for Challenging Games
FromSoftware’s decision to implement protective matchmaking systems is particularly noteworthy given the studio’s reputation for creating notoriously difficult games. Under Miyazaki’s direction, the studio has built an empire on the philosophy that overcoming seemingly impossible challenges creates more meaningful gaming experiences. The Souls series, Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring have all been praised for their uncompromising difficulty and have collectively sold over 90 million copies worldwide.
However, this philosophy has primarily been applied to single-player content, where players can persist against challenging obstacles at their own pace. Multiplayer environments present different considerations, as players cannot simply retry indefinitely when facing opponents who vastly outmatch them in skill. The psychological impact of repeated defeats at the hands of human opponents differs significantly from losing to carefully designed AI encounters, making protective systems more justifiable in competitive contexts.
Switch 2 Exclusive Status and Market Implications
The Duskbloods being developed exclusively for Nintendo’s upcoming Switch 2 console adds another layer of significance to these matchmaking decisions. Nintendo’s player base historically skews younger and more casual than competing platforms, making newcomer protection potentially even more critical for the game’s success. The partnership between FromSoftware and Nintendo also represents an interesting strategic move, as FromSoftware games have typically performed best on PlayStation and PC platforms.
Industry analysts suggest that FromSoftware may be using The Duskbloods as an opportunity to expand their audience beyond the hardcore gaming demographic that has traditionally embraced their titles. By implementing systems that protect newer players while still offering deep competitive gameplay for veterans, the studio could potentially attract both audiences simultaneously. This approach aligns with broader industry trends toward accessibility options that allow players to customize their difficulty experience without compromising the core challenge for those who seek it.
Expert Opinion: FromSoftware’s embrace of skill-based matchmaking in The Duskbloods signals a maturation in the studio’s approach to multiplayer design. While purists may initially resist any perceived softening of the FromSoftware experience, properly implemented SBMM could actually create more meaningful competitive encounters by ensuring players face appropriately skilled opponents. The real test will be whether the studio can maintain their signature sense of accomplishment within a protected matchmaking framework.
